Sport City Volleyball Rules
First and foremost all Sport City leagues are designed to make sure everyone has fun. We expect individuals to respect the league’s culture of fair and fun play. Foul language and rough play will not be tolerated and individuals who cannot adhere to our standards of fair play and sportsmanship may be asked to leave the league. Sport City wants everyone to have a fun and be social while enjoying a great sport. Sport City will do whatever they can to make sure all players are having fun.
5. Length & Game Time
A. The match time limit will be enforced from game time! Teams not present, with the required minimum number of players ready to play five (5) minutes after start time, will forfeit the match and it will not be played.
B. Regular season play will consist of round robin play rotating and playing two other teams.
C. Games one and two will be played to twenty-five (21) points (must win by 2, cap at 25).
D. During the playoffs, we will adhere to match play. Captains will play paper, rock, scissors for side or serve. A match will consist of a best two out of three game series and if necessary, game three will be played to fifteen (15) points (cap at 15).
E. Time-outs: 1 time-out will be granted unless for injury at the discretion of the official.
A. Rally scoring method will be used. In rally scoring, a point is awarded on every rally, regardless of which team serves.
7. Sport City Rules Cheat Sheet
A. Play will be generally governed by standard USA Volleyball rules except where Sport City rules allow for variation.
B. Rules to note:
I. Teams are entitled to up to three (3) hits to return the ball to their opponent. This includes all contacts, both intentional and unintentional.
II. The ball may be touched with any part of the body.
III. The ball must be hit cleanly and not held (including lifted, pushed, carried or thrown).
IV. In blocking, a blocker may contact the ball beyond the plane of the net, provided that the blocker does not interfere with the opponent’s play.
V. A player is permitted to pass hands beyond the net after the attack/hit provided that the ball is contacted while within his/her own playing space or within the plane of the net.
VI. A player may not reach or penetrate into the opponent’s space under the net, provided that this does not interfere with the opponent’s play.
VII. When serving the ball does not have to be released by the server before serving.
VIII. Back row players must jump from behind the attack line OR any part of the ball must be below the top of the net to attack from the back row positions.
IX. A single player may contact the ball twice consecutively only if the first contact is a block.
X. If a player's action causes the player to contact the net during play, whether accidentally or not, with any part of the player's body or uniform, it shall constitute a fault. Hair does not constitute of fault.
XI. Serves can touch the net and are still live if they go over.
XII. If team A causes the ball to hit the ceiling or any object above their playing court and the ball comes down on their side of the net they may continue to play the ball, provided it was a legal hit and not the third hit which caused the ball to strike the ceiling or object.
8. Detailed Volleyball Rules
NET: The height of the net shall be:
a. - 8 feet
a. Games will be rally scoring to 21 points and a team must win by 2. If third game is necessary then game three will be rally scoring to 15 points and a team must win by 2 points (no cap).
b. Game time is forfeit time. If a team does not have the minimum required players at game time (4), the opposing captain may either take a win by forfeit or give the opposing team a grace period of 10 minutes to reach the required number of participants. In the event a grace period is given, games may be shortened to fit in time slot. During the playoffs if a team does not have the minimum required players five minutes after game time, the match will be declared a forfeit.
There shall be 6 players on a team, designated as follows: Right Front, Center
Front, Left Front, Right Back, Center Back, and Left Back. A team may begin with
4 players, but if injury or disqualification reduces the number to fewer than 4, the
game shall be defaulted. Front and back row players must be designated to the
Head official when less than 6 players are used. Must have two players of each gender if not then you have to play one person down. Example one girl then only 3 guys can play.
POSITIONS: All players except the server shall be within the team's playing area and in correct
serving order with no overlapping of adjacent players front-to-back or side-to-side
at the instant the ball is contacted for the serve. The center front shall not be as
near the right side line as the right front nor as near the left sideline as the left
front. The center back shall not be as near the right sideline as the right back nor
as near the left sideline as the left back. No back line player shall be as near the
centerline as the corresponding front line player. After the ball is contacted for the
serve, players may move from their respective positions.
a. The order in which teams are to serve shall be called the serving order.
b. Players must be in the correct serving order when the ball is served.
c. A server shall continue to serve until their team commits a fault.
d. If the serving team wins the rally it scores a point and continues to serve. If
the receiving team wins the rally, it scores the point and gains the serve.
e. Each time a team gains the serve it must rotate one position clockwise
before serving. Failure to do so will result in side out if done intentionally.
f. A server shall hit the ball with one hand, fist, or arm.
g. A match shall include a let serve.
a. Serve illegally.
b. Failure to return the ball legally to opponents' court.
c. Catch the ball.
d. Hold the ball (scooping, lifting, and shoving shall be considered holding).
e. Strike the ball more than once in succession.
f. Be the fourth player to play the ball (except when there has been a
g. Touch the net with any part of the body at any time except when the ball is
h. Reach under the net and touch the ball or a player of the opposing team
when the ball is in play on that side, or interfere with the play of the
opposing team by entering the opponent's court, or touching the floor on
the opposite side of the center line when the ball is in play. A centerline
foot fault shall be called when a player’s whole foot or hand crosses the
plane of the centerline.
i. Make an illegal substitution.
j. Persistently delay the game.
k. Leave the court without permission from the referee except to retrieve the
l. Strike the ball while supported by any player or object.
m. Throw the ball.
n. Hold or push the ball against the net.
o. Block or attack a served ball.
p. Bat the ball against ceiling, any object, or surface within the boundary line.
If Team A causes the ball to hit the ceiling or any object above their playing
court and the ball comes down on their side of the net they may continue to play the ball,
provided it was a legal hit and not the third hit which caused the ball to strike the ceiling or
a. Substitutions shall be made only during a dead ball and without delay.
b. Before each game the referee will request of the captain which substitution
manner will be used. Substitutions must be made in the following way:
1. Substitute players may rotate into the center back position. This
procedure, if used, must be used throughout the game with the
exception of one-for-one being allowed in case of an injured/ill player.
Once the injured/ill player has been replaced in a one-for-one manner,
he/she may not return in that game.
TIME OUTS: a. Each team is allowed one time out per game.
b. A time out may be requested by the team captain at any time the
ball is dead. It shall not exceed 30 seconds.
c. A time out may not be granted to the same team more than once during
d. The game shall be resumed after a time-out when the team calling the timeout
is ready to play, including situations where less than 30 seconds are
e The rest period between games of a match shall be a maximum of two (2)
A player may contact the ball with any part of the body.
a. A player may go out-of-bounds to play a ball, but not beyond the centerline
extended. If a player plays a ball that would have been out-of-bounds, it is
considered good. A player may not enter a non-playable area to play the
ball (i.e. bleachers or another court.)
b. A foot fault occurs when the server steps on or over the line bounding the
serving area during the act of serving. Part or all of server's body may be in
the air over the lines.
c. A double foul shall be called when players on opposing teams commit a rules infraction at the same instant. In case of a double foul, the point shall be replayed.
d. Blocking a ball, which is entirely on the opponent’s side of the net, is permitted when the opposing team has had an opportunity to complete their attack. The attack is considered complete when:
1. The attacking team has had the opportunity to spike the ball or, in the official's judgment, intentionally directs the ball into the opponent's court.
2. The attacking team has completed their 3 allowable hits.
3. The ball is falling near the net and, in the official's judgment, no member of the attacking team could reasonably make a play on the ball.
e. If a ball is driven into the net with such force it causes the net to contact a player on the opposing team, no foul shall be called, and the ball shall continue to be in play.
f. If the ball is contacted by two players simultaneously, it counts as one hit and either player may make the next hit.
g. If two or more players from opposing teams hit the ball simultaneously, it
shall NOT count as one of the three hits.
h. A ball touching a boundary line is good.
i. There is a spiking line 10 feet back from the net. A back row player may
spike from behind this line.
j. If only one player is attempting to block and in doing so contacts the ball,
he/she is permitted to contact it a second time.
k. Interchange of positions during play is legal. However, in the men's and
women's games, it is illegal if a back line player goes in front of the 10
foot spiking line to block or attempt to block.
l. A back line player may not return a ball which is completely above the
top of the net while positioned on or in front of the spiking line (or its
out of bounds extension).
m. Reaching over the net is permitted during:
1. A fake hit.
2. The follow-through on a hit made on the player's own side.
3. An attempt to hit.
4. A block or attempt to block.
n. Multiple contacts of the ball are touches by a player during one play of the
ball and are permitted:
1. When a ball rebounds from one part of a player's body to another
in one attempt to save a hard driven spike not already touched by
a teammate, it is a legal multiple contact and considered one hit.
2. When a ball rebounds from one part of a player's body to another
in one attempt to block, it is a legal multiple contact and the
team's next play is considered its first hit.
o. Screening is an act, intentional or unintentional, which obstructs the
opponent's view of the server or the flight of the ball from the server.
1. A single player is screening if:
a. His/her arms are held clearly above the head fully
extended and the player is standing upright and the ball
passes directly over the player;
b. The player is making distracting movements such as
waving the arms or jumping;
c. The player deliberately alters his/her position to move in
front of an opponent after the referee has signaled for the
2. A grouping of players is screening if the ball passes directly over
a member of the group who is in an upright position with arms
clearly fully extended overhead.
3. The penalty for screening is an awarded side out to the opponent.
p. Unsportsmanlike conduct includes actions which are unbecoming to an
ethical, fair, honorable individual. It consists of acts of deceit, disrespect or
vulgarity and includes taunting. It includes:
1. Disconcerting acts or words;
2. Derogatory remarks to officials or opponents;
3. Questioning or trying to influence officials' decisions;
4. Showing disgust with officials' decisions;
5. Using insulting gestures or baiting/taunting an opponent;
6. Spitting other than into the proper receptacle.
q. Unsportsmanlike Conduct Violations.
1. Warning: For a first minor offense, a yellow card is administered
by the referee at the first dead ball. The warning shall be
recorded on the score sheet. No penalty is assessed.
2. Penalty: For a second minor offense by a team or for a single
serious offense a red card is administered at the first dead ball. A
point/side-out is awarded the opponent, and the penalty is
recorded on the score sheet.
3. Disqualification: For a second minor offense by same player or a
single serious offense a red card is administered at the first dead
ball, a point/side-out is awarded the opponent, the player is
ejected and the penalty recorded on the scorecard.
4. Forfeit: If a disqualified individual violates the conduct rule
following ejection, the offender's team shall forfeit the match.
Note: All cards carry over from game to game throughout the match.
Ejected players are ineligible for the entire match.
r. Misconduct by those members on the bench when officials cannot
determine specific offender(s): warning/penalty is issued to team manager
Definitions: a. Illegal Hit: Occurs when the ball VISIBLY comes to rest or has prolonged
contact with a player during contact.
b. Double Hit: Occurs when a player illegally contacts the ball twice in
succession. It can be either 2 attempts in succession or the ball rebounding
from one part of the body to one or more other parts on a single attempt to
play the ball.
c. Quick Set: Approximately 1 foot above the net right next to the setter.
d. Low Set: Set 2 to 3 feet above the net, either in front or behind the setter.
e. Normal Outside Set: Set directed toward the sideline 8 to 15 feet above
f. Shoot Set: The set will travel quickly about 1 to 3 feet above the net.
g. Dump: This skill is performed with the shoulders perpendicular to the net.
Usually, the setter is trying to be deceptive by sending the ball across the
net on the second hit instead of setting to the attacker for a third hit. It
usually is kept very low so that after reacting to the surprise maneuver, little
time will be left for the opponents to recover and make a strong offensive
h. Deep Court Overhead Pass: This is performed by a skilled player from a
poorly controlled pass. The player must run deep into the court and convert
the deep ball to a front spiker, or send the ball over the net.
i. Jump Set: This skill is performed with the setter in the air. Depending on
how it is used, it can be for the purpose of deception, for a "quick" set, for
maneuvering a bad pass into a useful set (usually too close to the net), or it
can be poor technique.
j. One Hand Set: A setter may be forced to set the ball with one hand due to
the ball being passed tight to the net. Usually the setter is in the air and
sets the middle for a quick attack.
k. One Hand Open Dink/Tip: This skill is similar to the legal setting motion.
The length of time the hand contacts the ball in execution is the same as a
legal set. Wrist action is essential in a proper set and therefore is
permissible in the "dinking" action.
l. Closed Fist Dink: This is a rebounding skill where the ball can be bounced
off the fisted hand, or punched in a certain direction. This becomes illegal
only when the ball stays on the hand long enough to constitute a carry.
m. Spike: This may be performed open or close-handed. The hand must
contact the ball rapidly enough so the ball is hit, not thrown. A ball spiked
with the top of the open hand (fingers) may be a miss hit rather than an
n. Backhand Hit: Usually this deceptive move is used by the spiker to change
the obvious intended direction of the ball. The spiker jumps and hits the ball
with the back of the hand. Be sure the ball is hit, not pushed or thrown.
o. Block: This is a rebounding skill. Make sure the blocker does not carry or
have prolonged contact with the ball. Blocking techniques may involve use
of wrist action. There is no forward motion of the arm in a one-hand block.
p. Forearm Pass: This is a passing skill. It can be performed with arms
together with hands clasped, hands separated with simultaneous contact, or
with one hand or arm.
q. Receiving with the Overhead Pass: Look carefully at a hard spiked or
served ball received and converted by an overhead pass. This pass is very
difficult and requires great strength on the part of the receiver to overcome
that forceful momentum and turn it into a quick snappy pass. A held ball
r. Soft Set: This is a set that is characterized by a deep flex of the wrist
followed by extension and wrist snap.