Indoor Coed Volleyball
Program & Contact Info
Current Season: 1/24/2019 to 3/5/2019
Registration: 1/19/2019 to 2/22/2019

Rules

Sport City Volleyball Rules

First and foremost all Sport City leagues are designed to make sure everyone has fun.  We expect individuals to respect the league’s culture of fair and fun play. Foul language and rough play will not be tolerated and individuals who cannot adhere to our standards of fair play and sportsmanship may be asked to leave the league. Sport City wants everyone to have a fun and be social while enjoying a great sport. Sport City will do whatever they can to make sure all players are having fun.

1.  EQUIPMENT

Sport City will provide equipment. This will consist of a NCAA Indoor Volleyball and nets.

a. Jerseys: All players are required to wear their Sport City jerseys.

b. Shoes: Only tennis, court, volleyball, or basketball shoes with pliable synthetic or rubber soles shall be worn. No marking black-soled shoes, boots, or running shoes will be allowed.

c. No jewelry is allowed on any participant. All jewelry must be removed before entering the game.

d. Ball: A ball will be provided; however, each team may provide their own volleyball.                            

2.  PARTICIPANTS

All players must be 21 years of age or older. Players may only play on a team on which they are registered. Exception: You may function as a substitute player for another team if they are short a man or woman. This is ONLY valid during the regular season.

3.  TEAMS

Sport City is proud to relieve captains of the burden of paying for full teams. While captains and players are able to prepay for additional players and or full teams, it is not a requirement for participation in our leagues. We welcome individual player payments. We are also proud to welcome those who do not have a full team (small groups and free agents) to participate in our league. Only online payments made through www.SportCityrec.com or a team check for our corporate teams are acceptable forms of payment.

Our primary mission is to make it easier for people to have fun and get involved with social sports and these policies help accomplish that goal.

Because of these policies all registrations are on a first come first serve basis and any roster that does not reach our standard size (based on each sport) is eligible to receive free agents and or small group by the league. Rosters made up of primarily free agents and or a collection of small groups may field more players than the standard roster size. This policy is in place to help ensure free agent teams are able to consistently field teams each week.

 

4.  CAPTAINS

Each team shall have one Captain and one Co-Captain who are charged with:

?       Making sure that only players registered on their team are participating on their behalf in a game.

?       Insuring that their players substitute in the same order throughout the game

?       Disputing a call on the court and remaining cool at all times.

?       Making sure everyone on their team understands the rules.

?       Turning in the game results to the appropriate person.

?       Staying in contact with Sport City and attending all required league meetings.

?       Communicating any changes in regards to scheduling or rules with his/her team.

?       Ensuring that everyone on his/her team is eligible to play.

?       Contacting the other team and the league in the event of a forfeit by 2:00 pm.

 

5. Length & Game Time

A. The match time limit will be enforced from game time! Teams not present, with the required minimum number of players ready to play five (5) minutes after start time, will forfeit the match and it will not be played.

B. Regular season play will consist of round robin play rotating and playing two other teams.

C. Games one and two will be played to twenty-five (21) points (must win by 2, cap at 25).

D. During the playoffs, we will adhere to match play.  Captains will play paper, rock, scissors for side or serve.  A match will consist of a best two out of three game series and if necessary, game three will be played to fifteen (15) points (cap at 15). 

E. Time-outs: 1 time-out will be granted unless for injury at the discretion of the official.

6. Scoring

A. Rally scoring method will be used. In rally scoring, a point is awarded on every rally, regardless of which team serves.

 

7. Sport City Rules Cheat Sheet

A. Play will be generally governed by standard USA Volleyball rules except where  Sport City rules allow for variation.

B. Rules to note:

I. Teams are entitled to up to three (3) hits to return the ball to their opponent. This includes all contacts, both intentional and unintentional.

II. The ball may be touched with any part of the body.

III. The ball must be hit cleanly and not held (including lifted, pushed, carried or thrown).

IV. In blocking, a blocker may contact the ball beyond the plane of the net, provided that the blocker does not interfere with the opponent’s play.

V. A player is permitted to pass hands beyond the net after the attack/hit provided that the ball is contacted while within his/her own playing space or within the plane of the net.

VI. A player may not reach or penetrate into the opponent’s space under the net, provided that this does not interfere with the opponent’s play.

VII. When serving the ball does not have to be released by the server before serving.

VIII. Back row players must jump from behind the attack line OR any part of the ball must be below the top of the net to attack from the back row positions.

IX. A single player may contact the ball twice consecutively only if the first contact is a block.

X. If a player's action causes the player to contact the net during play, whether accidentally or not, with any part of the player's body or uniform, it shall constitute a fault. Hair does not constitute of fault.

XI. Serves can touch the net and are still live if they go over.

XII.  If team A causes the ball to hit the ceiling or any object above their playing court and the ball comes down on their side of the net they may continue to play the ball, provided it was a legal hit and not the third hit which caused the ball to strike the ceiling or object.

 

 

 

8.  Detailed Volleyball Rules

 

NET: The height of the net shall be:

a. - 8 feet

GAME TIME:

 a. Games will be rally scoring to 21 points and a team must win by 2. If third game is necessary then game three will be rally scoring to 15 points and a team must win by 2 points (no cap).

 b. Game time is forfeit time. If a team does not have the minimum required players at game time (4), the opposing captain may either take a win by forfeit or give the opposing team a grace period of 10 minutes to reach the required number of participants. In the event a grace period is given, games may be shortened to fit in time slot. During the playoffs if a team does not have the minimum required players five minutes after game time, the match will be declared a forfeit.

 

PLAYERS:

There shall be 6 players on a team, designated as follows: Right Front, Center

Front, Left Front, Right Back, Center Back, and Left Back. A team may begin with

4 players, but if injury or disqualification reduces the number to fewer than 4, the

game shall be defaulted. Front and back row players must be designated to the

Head official when less than 6 players are used.  Must have two players of each gender if not then you have to play one person down.  Example one girl then only 3 guys can play.  

POSITIONS: All players except the server shall be within the team's playing area and in correct

serving order with no overlapping of adjacent players front-to-back or side-to-side

at the instant the ball is contacted for the serve. The center front shall not be as

near the right side line as the right front nor as near the left sideline as the left

front. The center back shall not be as near the right sideline as the right back nor

as near the left sideline as the left back. No back line player shall be as near the

centerline as the corresponding front line player. After the ball is contacted for the

serve, players may move from their respective positions.

 

SERVICE:

a. The order in which teams are to serve shall be called the serving order.

b. Players must be in the correct serving order when the ball is served.

c. A server shall continue to serve until their team commits a fault.

d. If the serving team wins the rally it scores a point and continues to serve. If

the receiving team wins the rally, it scores the point and gains the serve.

e. Each time a team gains the serve it must rotate one position clockwise

before serving. Failure to do so will result in side out if done intentionally.

f. A server shall hit the ball with one hand, fist, or arm.

g. A match shall include a let serve.

 

POINT FOR:

 a. Serve illegally.

b. Failure to return the ball legally to opponents' court.

c. Catch the ball.

d. Hold the ball (scooping, lifting, and shoving shall be considered holding).

e. Strike the ball more than once in succession.

f. Be the fourth player to play the ball (except when there has been a

simultaneous hit.)

g. Touch the net with any part of the body at any time except when the ball is

dead.

h. Reach under the net and touch the ball or a player of the opposing team

when the ball is in play on that side, or interfere with the play of the

opposing team by entering the opponent's court, or touching the floor on

the opposite side of the center line when the ball is in play. A centerline

foot fault shall be called when a player’s whole foot or hand crosses the

plane of the centerline.

i. Make an illegal substitution.

j. Persistently delay the game.

k. Leave the court without permission from the referee except to retrieve the

ball.

l. Strike the ball while supported by any player or object.

m. Throw the ball.

n. Hold or push the ball against the net.

o. Block or attack a served ball.

p. Bat the ball against ceiling, any object, or surface within the boundary line.

EXCEPTION:

If Team A causes the ball to hit the ceiling or any object above their playing

court and the ball comes down on their side of the net they may continue to play the ball,

provided it was a legal hit and not the third hit which caused the ball to strike the ceiling or

object.

 

SUBSTITUTES:

 a. Substitutions shall be made only during a dead ball and without delay.

b. Before each game the referee will request of the captain which substitution

manner will be used. Substitutions must be made in the following way:

1. Substitute players may rotate into the center back position. This

procedure, if used, must be used throughout the game with the

exception of one-for-one being allowed in case of an injured/ill player.

Once the injured/ill player has been replaced in a one-for-one manner,

he/she may not return in that game.

 

TIME OUTS: a. Each team is allowed one time out per game.

b. A time out may be requested by the team captain at any time the

ball is dead. It shall not exceed 30 seconds.

c. A time out may not be granted to the same team more than once during

each game.

d. The game shall be resumed after a time-out when the team calling the timeout

is ready to play, including situations where less than 30 seconds are

used.

e The rest period between games of a match shall be a maximum of two (2)

minutes.

 

GENERAL RULES:  

A player may contact the ball with any part of the body.

a. A player may go out-of-bounds to play a ball, but not beyond the centerline

extended. If a player plays a ball that would have been out-of-bounds, it is

considered good. A player may not enter a non-playable area to play the

ball (i.e. bleachers or another court.)

b. A foot fault occurs when the server steps on or over the line bounding the

serving area during the act of serving. Part or all of server's body may be in

the air over the lines.

c. A double foul shall be called when players on opposing teams commit a rules infraction at the same instant. In case of a double foul, the point shall be replayed.

d. Blocking a ball, which is entirely on the opponent’s side of the net, is permitted when the opposing team has had an opportunity to complete their attack. The attack is considered complete when:

1. The attacking team has had the opportunity to spike the ball or, in the official's judgment, intentionally directs the ball into the opponent's court.

2. The attacking team has completed their 3 allowable hits.

3. The ball is falling near the net and, in the official's judgment, no member of the attacking team could reasonably make a play on the ball.

e. If a ball is driven into the net with such force it causes the net to contact a player on the opposing team, no foul shall be called, and the ball shall continue to be in play.

f. If the ball is contacted by two players simultaneously, it counts as one hit and either player may make the next hit.

g. If two or more players from opposing teams hit the ball simultaneously, it

shall NOT count as one of the three hits.

h. A ball touching a boundary line is good.

i. There is a spiking line 10 feet back from the net. A back row player may

spike from behind this line.

j. If only one player is attempting to block and in doing so contacts the ball,

he/she is permitted to contact it a second time.

k. Interchange of positions during play is legal. However, in the men's and

women's games, it is illegal if a back line player goes in front of the 10

foot spiking line to block or attempt to block.

l. A back line player may not return a ball which is completely above the

top of the net while positioned on or in front of the spiking line (or its

out of bounds extension).

m. Reaching over the net is permitted during:

1. A fake hit.

2. The follow-through on a hit made on the player's own side.

3. An attempt to hit.

4. A block or attempt to block.

n. Multiple contacts of the ball are touches by a player during one play of the

ball and are permitted:

1. When a ball rebounds from one part of a player's body to another

in one attempt to save a hard driven spike not already touched by

a teammate, it is a legal multiple contact and considered one hit.

2. When a ball rebounds from one part of a player's body to another

in one attempt to block, it is a legal multiple contact and the

team's next play is considered its first hit.

o. Screening is an act, intentional or unintentional, which obstructs the

opponent's view of the server or the flight of the ball from the server.

1. A single player is screening if:

 a. His/her arms are held clearly above the head fully

extended and the player is standing upright and the ball

passes directly over the player;

 b. The player is making distracting movements such as

waving the arms or jumping;

 c. The player deliberately alters his/her position to move in

front of an opponent after the referee has signaled for the

serve.

2. A grouping of players is screening if the ball passes directly over

a member of the group who is in an upright position with arms

clearly fully extended overhead.

3. The penalty for screening is an awarded side out to the opponent.

p. Unsportsmanlike conduct includes actions which are unbecoming to an

ethical, fair, honorable individual. It consists of acts of deceit, disrespect or

vulgarity and includes taunting. It includes:

1. Disconcerting acts or words;

2. Derogatory remarks to officials or opponents;

3. Questioning or trying to influence officials' decisions;

4. Showing disgust with officials' decisions;

5. Using insulting gestures or baiting/taunting an opponent;

6. Spitting other than into the proper receptacle.

q. Unsportsmanlike Conduct Violations.

1. Warning: For a first minor offense, a yellow card is administered

by the referee at the first dead ball. The warning shall be

recorded on the score sheet. No penalty is assessed.

2. Penalty: For a second minor offense by a team or for a single

serious offense a red card is administered at the first dead ball. A

point/side-out is awarded the opponent, and the penalty is

recorded on the score sheet.

3. Disqualification: For a second minor offense by same player or a

single serious offense a red card is administered at the first dead

ball, a point/side-out is awarded the opponent, the player is

ejected and the penalty recorded on the scorecard.

4. Forfeit: If a disqualified individual violates the conduct rule

following ejection, the offender's team shall forfeit the match.

Note: All cards carry over from game to game throughout the match.

Ejected players are ineligible for the entire match.

r. Misconduct by those members on the bench when officials cannot

determine specific offender(s): warning/penalty is issued to team manager

or captain.

Definitions: a. Illegal Hit: Occurs when the ball VISIBLY comes to rest or has prolonged

contact with a player during contact.

b. Double Hit: Occurs when a player illegally contacts the ball twice in

succession. It can be either 2 attempts in succession or the ball rebounding

from one part of the body to one or more other parts on a single attempt to

play the ball.

c. Quick Set: Approximately 1 foot above the net right next to the setter.

d. Low Set: Set 2 to 3 feet above the net, either in front or behind the setter.

e. Normal Outside Set: Set directed toward the sideline 8 to 15 feet above

the net.

f. Shoot Set: The set will travel quickly about 1 to 3 feet above the net.

g. Dump: This skill is performed with the shoulders perpendicular to the net.

Usually, the setter is trying to be deceptive by sending the ball across the

net on the second hit instead of setting to the attacker for a third hit. It

usually is kept very low so that after reacting to the surprise maneuver, little

time will be left for the opponents to recover and make a strong offensive

play.

h. Deep Court Overhead Pass: This is performed by a skilled player from a

poorly controlled pass. The player must run deep into the court and convert

the deep ball to a front spiker, or send the ball over the net.

i. Jump Set: This skill is performed with the setter in the air. Depending on

how it is used, it can be for the purpose of deception, for a "quick" set, for

maneuvering a bad pass into a useful set (usually too close to the net), or it

can be poor technique.

j. One Hand Set: A setter may be forced to set the ball with one hand due to

the ball being passed tight to the net. Usually the setter is in the air and

sets the middle for a quick attack.

k. One Hand Open Dink/Tip: This skill is similar to the legal setting motion.

The length of time the hand contacts the ball in execution is the same as a

legal set. Wrist action is essential in a proper set and therefore is

permissible in the "dinking" action.

l. Closed Fist Dink: This is a rebounding skill where the ball can be bounced

off the fisted hand, or punched in a certain direction. This becomes illegal

only when the ball stays on the hand long enough to constitute a carry.

m. Spike: This may be performed open or close-handed. The hand must

contact the ball rapidly enough so the ball is hit, not thrown. A ball spiked

with the top of the open hand (fingers) may be a miss hit rather than an

illegal hit.

n. Backhand Hit: Usually this deceptive move is used by the spiker to change

the obvious intended direction of the ball. The spiker jumps and hits the ball

with the back of the hand. Be sure the ball is hit, not pushed or thrown.

o. Block: This is a rebounding skill. Make sure the blocker does not carry or

have prolonged contact with the ball. Blocking techniques may involve use

of wrist action. There is no forward motion of the arm in a one-hand block.

p. Forearm Pass: This is a passing skill. It can be performed with arms

together with hands clasped, hands separated with simultaneous contact, or

with one hand or arm.

q. Receiving with the Overhead Pass: Look carefully at a hard spiked or

served ball received and converted by an overhead pass. This pass is very

difficult and requires great strength on the part of the receiver to overcome

that forceful momentum and turn it into a quick snappy pass. A held ball

may result.

r. Soft Set: This is a set that is characterized by a deep flex of the wrist

followed by extension and wrist snap.